![]() Go to the game and that picked item will be in the wildernes again and in your inventory. Go back to the game, pick the item up, save game again and copy (or move) & replace backuped DATA.DAT to save folder. To duplicate items in wilderness: drop an item in wilderness, save the game, backup DATA.DAT file.There are (at least) 2 ways to cheat with this file: If you see something in the wilderness (an item or a character), this was saved to DATA.DAT file. But if you save the game, delete NAME.VIL (or replace backuped one if your reputation is high) after you escape, you can enter this village again (but without these stolen items in your inventory) and nobody will attack you, you can steal again - potentially other items as well if you delete or replace MARKER.DAT and zoom- files. If you manage to escape (the easiest way is to find a village bordering a river, lake or sea and escape in a punt) and then go back to the same village, villagers will attack you again. Very interesting in version 3.18 is that we can steal items in villages! If you don't pay and you say: "Yes, I am, this is a robbery!", villagers will attack you. This file represents your reputation in villages. If you enter a village without anything you need, exit village, save the game, delete MARKER.DAT and delete or replace backuped zoom- files in order see new village and other available items. To prevent this, you have to delete MARKER.DAT as well. If you delete zoom- files after exiting a village and then come back to this village, all houses will be empty (except house with wodden tub and sauna scoop) and there's nothing you can buy, except animals. This obviously should be used with care, if at all. This can be used for example to create large stacks of logs and create a house within a few days. Change this value in the newer zoommaps to wanted value. Now you can easily compare changes between the files with the hex editor (many editors should have a tool for this), find the values that correspond to the amount of items in the stacks both before and after. Save and open both the old zoommaps and the new one. Then go back to the game and collect a (large) stack of the item you want to increase in a single tile. ![]() First go to the local terrain where you want to increase the amount of items, save the game and backup zoommaps.dat. You can also use the zoommaps.dat to increase the amount of any item on the ground with the use of a hex editor. Get out to the wilderness and copy + replace backuped files to your save folder, go to the local area and those picked items will be there again and in your inventory. Go back to the game and pick those items. Browse to your save folder and backup zoom- files. Playing with zoom- files can let you duplicate items: go to a local area and drop items, then save the game. If you go to save folder again, you will see that zoom- files are re-created with size like at image above. Go back to the game and your local terrain which you're in is still there with all stuff existing. Enter the terrain which you want to keep saved, don't save the game, browse your save folder (press alt+tab to minimize game window and go to another window) and delete these zoom- files. There's also a trick to delete all known local terrains except one. You will enter completely new village with potentially other shops, other fenced animals etc. trap fence somewhere) and enter village again. For example: if you go to a village for the first time and you can't buy or get something you need, get out to the wilderness and delete zoom- files (or move them to a backup folder before entering an unsaved terrain if you have your own settlement or e.g. Well, deleting these files can bring benefits. If you delete a terrain where you have a settlement, your house and all items and animals at that terrain will disappear. So if you go to a terrain where you've been earlier before deleting zoom- files, this local terrain will be created again and everything will be different, except terrain roughness. You can freely delete these 3 zoom- files, if you do delete them, all visited local terrains' data will be deleted. 2MB so if you enter 500 local terrains, size of zoommaps.dat will be over 1GB! ![]() ![]() Every visited local terrain is "big" approx. When you enter unknown local terrain (terrain which you haven't entered before), all data from this terrain (look, trees, items etc.) will be created and saved to these zoom- files, especially to zoommaps.dat file. 5 Changing the new seasons' names back to what you wantĪll visited local terrains in Unreal World are saved in UrW save folder in files ZOOMINDEX.DAT, ZOOMMAP.DAT and ZOOMMAPS.DAT.4.1 Don't want appearance of new Njerpez camps in your world?.4 Seeing Entire Wilderness |this DOES still work in the new updates, tested with v3.32| (Though it may crash). ![]()
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