![]() At JB Magic they have a leading selection of Card Tricks, CoinTricks, Mentalism effects, Close Up Magic, magic DVD’s and much more. Mark Mason is the creator and supplier of professional standard magic tricks. You probably saw this fantastic “pitchman” performing a magic trick for sure during a magic convention somewhere in the world. ![]() Not only does Mark perform for the some of the worlds leading corporate companies, he lectures for magicians and is worldwide accepted as one of the greatest magic demonstrators ever. Mark Mason have 20 years of performing under his belt. They hand pick their items and pass on to magicians only the ones they think are good.īehind JB Magic you will find Mark Mason and his wife Tricia. It is easy to just buy everything and tell all magicians that they are all good. They have also an unparalleled knowledge of our profession. They had the UK’S number one magic shop for over 21 years. We like him and his discoveries and creative magic very much.Īt JB Magic they feel that their reputation is second to none in their industry. It’s an honnor for us to work with him and import his inventions and products in magic. That’s why we think Steve Fearson can have his place on our web shop. In this illusion, David’s body is cut in two in full view with no cover whatsoever! The creation Steve is best known for recently is The Laser, as performed by David Copperfield in his live tour and on his most recent special. Within a few years though, Steve decided to retire from the performing scene. ![]() This led to many more performances and television appearances. Creator” was filmed and televised by the NHK network, the largest television network in Japan. In the mid 90’s Steve was the star of the very first television special devoted solely to a close up performer. The Gold medal has never been awarded to anyone. The Silver Medal has only been awarded a few times in the history of the contest. He was also awarded the coveted Silver Medal from the SAM. He is one of the only magicians to ever win both the IBM and the SAM competitions, receiving first place in both. ![]() It is still a popular item among professionals, having been used on television by numerous performers like the Amazing Johnathan.Įntering magic in the early 90’s at the age of 21 Steve Fearson won nearly a dozen first place magic awards during his short performing career. Steve is also the creator of Fearson’s Fantastic Floatation which was the first close-up self levitation on the magic market and spawned a ton of imitators. You may have seen David Blaine float a leaf on television using Steve’s method. Several of his marketed inventions have become quite popular, including Fearson’s Floating Cigarette which is considered by many to be a modern day classic. All the while, you hear the arguments of an egomaniac game designer and his hapless staff as they fail to make any decisions-they're represented by giant godlike eyeballs that float above their slapdash creation.Today, Steve Fearson is recognized worldwide by his peers as one of the most creative minds in magic. All around you are unfinished graphics, placeholder sound effects and glitchy interactive elements. You're stuck inside a triple-A vaporware project that's been in development forever and probably won't be finished. Their upcoming game, The Magic Circle, is born of their experiences in blockbuster hell. Now, like many of his Irrational Games confederates, Thomas has gone independent, opening a studio alongside two other veterans of acclaimed big-budget projects. He was the creative director of the acclaimed BioShock 2, and made major contributions to BioShock Infinite and South Park: The Stick of Truth. If you thought " Robbing the Cradle" was the best level of Thief: Deadly Shadows or " Fort Frolic" was the apex of the original BioShock (many did), you've encountered Thomas' handiwork. You may never have heard of Thomas, but he may have blown your mind more than once. So the idea of a dark comedy set inside an unfinished game from the game's eye view-it tickles my particular funnybone." "I've been through many cycles of games, I've gone through the entire curve of cynicism and idealism and back out the other side, like Andy Dufresne. ![]() SEATTLE - "I've been in game development since 1998," says Jordan Thomas. ![]()
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